![]() Throwing Style Display Auto mode (オートモード) The debug function can be enabled by using the following Gecko code: The Japanese text at the bottom reads BalloonLevel which means BalloonLevel, however throughout the game (including the balloon level) the none of the text changes. While it is present in all localisations of the game, the text is only legible in the Japanese version. This debugging function displays two variables, AreaQuestion and BalloonLevel. See if there's a way to change AreaQuestion or BalloonGameĪreaQuestion and BalloonLevel Display European Version It can be enabled by using the following Gecko code: The NPC Data Display debug functionality from Wii Sports was ported over. 海と島のテスト: Unknown, most likely a camera test for the island and sea but mainly sea.島テスト: Unknown, most likely a camera test for the island.海テスト: Unknown, most likely a camera test for water.フリーライド: Despite the name, this does the exact same thing as the previous.ウェイクボードテスト: Unknown, most likely a camera test.観客テスト: Unknown, most likely a camera test.高速エフェクトテスト: Unknown, most likely a camera test.人間ダイナミクステスト: Unknown, most likely a camera test.剛体テスト: Unknown, most likely a camera test.海と島のテスト: Loads a test course relating to islands in water reflections.島テスト: Unknown, most likely a camera test.海テスト: Loads a test course relating to water, having no goalposts as well as green and red squares under the water.ハンドルテスト: Unknown, most likely a camera test.フリーモード(時間無制限): Starts the game but with the timer locked to 5 minutes, basically infinite time.(Source: xUniverse1/GibHaltmannKill) Options Air Sports There are also different signs for when you miss the target. There are different sign icons for the North American and Japanese versions. These messages are in no way referenced by the game's code, and are in Japanese. In the game's main executable, there are messages which seem to identify which code name belongs to which mode. If you play on Island Flyover, you can hear some Morse code coming from the lighthouse called "The Candle". These were probably used in the Swordplay game. Unused transitions for replays that use dummy textures. The Swordplay screenshot in particular likely originates from a build similar to the E3 2008 one, given how both Miis are lacking headgear and how there is no bottom HUD (aside of the A button).Īn unused dummy balloon found in Common\FldScene\common.carc\WS2_fld_mii_balloon.brres that's used for the Frisbee Dog game. They may have been placeholders for the sport icons that sometimes appear in the HUD, such as in the screen that appears after selecting a sport from the main menu, given how both graphics are referenced by the layout files that handle those screens. Two early screenshots of the Swordplay and Archery games can be found in a few files, such as /LayoutCommon/SeqScene3/common.carc/WS2_team_setting.arc/timg, named tt_chanbara2_mini.tpl and tt_archery_mini2.tpl respectively. It appeared in the E3 2008 build of the game. The lane texture used originally in Wii Sports returns, this time unused, since the lane textures now have the Wii Sports Resort logo.Īn early A button graphic can be found in a few files, such as /LayoutCommon/SeqScene3/common.carc/WS2_team_setting.arc/timg, named st_IconAbtn_00.tpl (the final version is named "os_Abtn_00.tpl"). The texture for the Ping Pong racket has an image of a Wii Remote that is not mapped in the model. The Wii Sports Resort Logo With Resort slightly being to the right a little bit. using dolphin filelog) in any version of the game It contains the routes wakeboard_4, wakeboard_5 and wakeboard_8, which are unused in the final game.Ĭheck that tt_Resort_NOK_fix.tpl isn't loaded (e.g. Stage/JskScene/WkbWakeboard.carc contains a file called WS2_wkb_island.pmp, which stores the routes of the motorboat. Stage/BicScene/BicMap.carc contains an "empty" file called test_course_01.pmp', the file TestCourse in the same directory also has the same file but including the kcl file. ![]() ![]() Stage/BicScene/TestCourse.carc has a testing stage for the bicycle activity, featuring different ramps, distances and heights. You can also trigger it by pressing A, B, Down, 1, 2, Up, Minus, Plus, Minus, Plus. Present in timestamp.txt, complete with its internal name. Regardless, it is never used and is not referenced in the BRSAR sound archive for the game. Based on the "Fld" and "jsk" in the filename, this file seems to be associated with the Frisbee Dog and Power Cruising sports, or alternatively just for the Frisbee Dog sport, but based on the victory theme from Power Cruising.
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